Rebecca

Rebecca

ElectroPistols
HP11,600
ATK400
DEF1,173
BirthdayUnknown
GenderFemale
RegionUnknown
AffiliationUnknown
CV (Korean)Park Si Yoon
CV (Japanese)Kurosawa Tomoyo
CV (Chinese)Chen Zhang
CV (English)Alex Cazares

Skills

Mix-'n'-MatchNormal Attack
Basic Attack - Huntress Perform up to 3 consecutive attacks, dealing Electro DMG. Heavy Attack - Huntress Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG. - Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress Heavy Attack - Eat Lead!: Huntress Deal Electro DMG. Comin' in Hot! - Huntress Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Mid-air Plunging Attack - Huntress Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Huntress Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Huntress Press Dodge to attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Huntress. - Performing Heavy Attack - Huntress. - Performing Heavy Attack - Eat Lead!: Huntress - Casting Comin' in Hot! - Huntress. - Casting Tactical Dodge - Huntress. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Basic Attack - Guts Perform up to 3 consecutive attacks, dealing Electro DMG. Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress's attack cycle within a certain time. Heavy Attack - Guts Consume STA and attack the target, dealing Electro DMG. Mid-air Plunging Attack - Guts Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Guts Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Guts Press Dodge and attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Guts. - Casting Tactical Dodge - Guts. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.
LevelLv.10
110
Skill Scaling (LV.10)
Basic Attack - Huntress Stage 1 DMG36.76%+36.76%
Basic Attack - Huntress Stage 2 DMG19.13%*4+19.13%
Basic Attack - Huntress Stage 3 DMG109.85%
Heavy Attack - Huntress DMG16.90%+16.90%
Mid-air Attack - Huntress DMG136.04%
Dodge Counter - Huntress DMG211.24%
Tactical Dodge - Huntress DMG16.90%*4+16.90%
Tactical Dodge - Huntress Successful Dodge DMG148.71%
Basic Attack - Guts Stage 1 DMG61.69%+61.69%
Basic Attack - Guts Stage 2 DMG84.50%
Basic Attack - Guts Stage 3 DMG33.77%+33.77%+157.57%
Heavy Attack - Guts DMG202.79%
Mid-air Attack - Guts DMG104.78%
Dodge Counter - Guts DMG258.56%
Tactical Dodge - Guts DMG101.40%
Tactical Dodge - Guts Successful Dodge DMG148.71%
Mid-air Attack - Huntress STA Cost30
Tactical Dodge - Huntress STA Cost20
Heavy Attack - Guts DMG20
Mid-air Attack - Guts STA Cost30
Tactical Dodge - Guts STA Cost20
Heavy Attack - Eat Lead!: Huntress DMG60.84%+60.84%
Heavy Attack - Huntress STA Cost20
Damage DataLV.10
Expand

Resonance Chain

Try Not to Get in the Way!
1
Try Not to Get in the Way!
The DMG Multipliers of the following skills are increased by 50%: - Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress - Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts. When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional {Cus:Sap,S=stack P=stacks SapTag=1} of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stack will be consumed to restore 20 STA. Resonance Liberation BOOM! Fireworks! is immune to interruption.
Oh, Hey Choom!
2
Oh, Hey Choom!
Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s. When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s. Hot Hand regenerates twice as fast when Rebecca is out of combat.
Don't Sweat Your Six!
3
Don't Sweat Your Six!
Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase. Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range. Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.
Got Ya Covered!
4
Got Ya Covered!
Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.
Dreamin' on the Edge
5
Dreamin' on the Edge
Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.
Maybe, Just Maybe...
6
Maybe, Just Maybe...
Rebecca's Basic Attack DMG Bonus from every source is increased by 40%. During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG. Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts. When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min. When Rebecca stays out of combat for more than 4s, she restores 120 points of Fervor. This effect is triggered once every 4s.

Story

About

An Edgerunner like Lucy, though completely different in her M.O. A whimsical fireball who's always ready to raze out your troubles with her shotgun.

Talent: Fury-Type Arsenal

[██ Record Modification Log] Modification Target: Rebecca Modification Code: RA2██-G The subject is identified as a Mutant-Type Resonator, with the Tacet Mark located on the right shoulder. Forte Manifestation: When utilizing firearms originating from ██, the subject can enhance the weapons' own ballistic precision and terminal effectiveness. Building upon this foundation, the subject's attacks can neutralize and disrupt the frequency surrounding specific Nightmare Tacet Discords, inflicting additional damage to targets hit. Firearm Summoning: The subject can summon three specific firearms tailored to different combat scenarios, using her Forte to materialize and dematerialize these weapons. While a weapon is being summoned, its damage output fluctuates in response to the subject's emotional state, suggesting a direct feedback loop between her Forte and the weapon's performance parameters. <i>"The subject's frequency sample exhibits up to 97% similarity to the frequency of Nightmare Tacet Discords in the region. It is speculated that the two share a certain correlation."</i> <i>"███ intervened. Related research terminated."</i>

The subject's waveform diagram exhibits elliptical oscillations with a stable Time Domain. No abnormal fluctuation tendencies were observed. Examination results are determined to be within normal parameters. Conclusion: Resonant Criticality is high and subject stability remains robust. No immediate risk of Overclocking. No history of Overclocking; however, the subject exhibits emotional instability. Psychological counseling has shown minimal efficacy. <i>"****! In Night City, I'm practically the poster child for mental health!"</i> <i>"This sample is way too textbook... You sure someone didn't just copy-paste it from a manual?"</i>
Guts
Guts

Rebecca's ride or die gun. Just like her, this kinetic shotgun hits like a freight train and kicks like a psycho. Every shot's a gamble, and you never know where the recoil might throw you next. To most, the risk of using it isn't worth the reward. But for Rebecca, this beast is what built her name in the streets. She even installed a pair of oversized cyberarms just to absorb the shock of the recoil. "Handle it carefully, unless you're looking to paint the sidewalk with your own guts."

Dog Collar
Dog Collar

The collar that once belonged to Rebecca's dog, Cup-Cup. She became his owner after "scooping" him up in the middle of a gig. Her reason...? Just a soft heart she'd never admit to. He was a pug. Cute. Obedient—when he chose to be. During windy nights spent on the street, he'd curl up in her arms and share the heat. She doesn't say it. Doesn't need to. But whenever Cup-Cup comes up, there's a look in her eyes. Sometimes she takes out his collar and runs her fingers over it. Wondering what she could have done differently.

Gold Cyberhand
Gold Cyberhand

Pilar's golden cyberhand, one of the few things left of his. It didn't fit her own chrome, but selling it never crossed Rebecca's mind. Nobody ever asked if they could take it. All knew the treatment they'd get: a barrel in the face and a boot out the door.